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Global Game Engines Market 2018 Demand, Sales, Production, Supply, Manufacturers, Competitive Development & Strategies Analysis and 2023 Forecast

Global Game Engines Market research reports meets with users expectations by covering all industrial parameters like Key Manufacturers, Top Regions, Developments, Technology, R&D, Trends, Revenue and Future industrial growth.

Dallas, United States - July 17, 2018 /MarketersMedia/

Global Game Engines Market 2018-2023

A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers.

Scope of the Global Game Engines Market Report
This report focuses on the Game Engines in global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, type and application.

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The worldwide market for Game Engines is expected to grow at a CAGR of roughly 18.7% over the next five years, will reach 4870 million US$ in 2023, from 1740 million US$ in 2017, according to a new GIR (Global Info Research) study.
Game Engines is mainly used for two applications: PC Games (Desktops, laptops), Mobile Games (Smart phones, PS devices, tablets, etc.), TV Games and Other Games. And PC Games was the most widely used area which took up about 56% of the global total in 2016. And Mobile game is the fast growing market in the world, especially in China where led by Tencent and Netease, etc.

Game Engines can be classified into 3D (includes VR, AR), 2.5D (2D & 3D blended), 2D. There are few 2.5D engines and 2D is usually free, e.g. Cocos2d. The revenue market of 3D game engines took up more than 90% of the global market in 2016. The most type of game engines are written by C++.

The global Game Engines average price is influenced by the global trend. Complete software is usually 0 USDs to 200 USD per month from abroad vendors, if you want to buy new Game Engines. Some of the developers also get money by a smaller share of the game publishers’ revenue, such as 5%, 30%, etc. The average price will be in decline trend if more vendors go into operation in the future.

Europe and USA are the two largest consumption countries of Game Engines in the world in the past few years and it will keep increasing in the next few years. European and USA’s market respectively took up about 29% the global market in 2016, while Japan and Korea are about 13%, and China is followed with the share about 4% as Chinese game developers usually use free game engines.

USA, Germany, China, UK and Japan are now the key developers of Game Engines. There are some vendors with paid engines, but the Chinese market is still controlled by the free engines. And the high quality engines are mainly supplied by overseas producers.

Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation, YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, Sony, Amazon, GameSalad, Scirra, Corona Labs (Organization) and Silicon Studio Corp are the key suppliers in the global Game Engines market. Top 10 took up about 80% of the global market in 2016. Free engines took up more than 80% of the Chinese market. Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation Sony and Amazon which have leading technology and market position, are well-known suppliers around the world.

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This report covers Analysis of Global Game Engines Market Segment by Manufacturers
Unity Technologies
Epic Games
Chukong Tech
Crytek
Valve Corporation
YoYo Games
The Game Creators
Marmalade Tech
Idea Fabrik
Leadwerks Software
Sony
Amazon
GameSalad
Scirra
Corona Labs (Organization)
Silicon Studio Corp
Garage Games
Briar Wallace/Blender Foundation (Organization)
The OGRE Team (Organization)
Godot Engine (Community developed)
Mario Zechner (Personal)

Global Game Engines Market Segment by regional analysis covers
North America (USA, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Columbia etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

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Global Game Engines Market Segment by Type
3D Game Engines
2.5D Game Engines
2D Game Engines

Global Game Engines Market Segment by Applications, can be divided into
PC Games
Mobile Games
TV Games
Other Games

Some of the Points cover in Global Game Engines Market Research Report is:

Chapter 1: Describe Game Engines Industry
• Introduction,
• Product Scope,
• Market Overview,
• Market Opportunities,
• Market Risk,
• Market Driving Force
Chapter 2: To analyze the top manufacturers of Game Engines Industry in 2016 and 2017
• Sales
• Revenue and price
Chapter 3: Competitive analysis among the top manufacturers in 2016 and 2017
• Sales
• Revenue and market share
Chapter 4: Global Game Engines Market by regions from 2013 to 2018
• Sales
• Revenue and market share
Chapter 5, 6, 7 and 8: Global Game Engines Market by key countries in these regions
• Sales
• Revenue and market share
Chapter 9 and 10: Global Game Engines Market by type and application from 2013 to 2018
• Sales
• Revenue and market share
• Growth rate
Chapter 11:Game Engines Industry Market forecast from 2018 to 2023
• Regions
• Type and application with sales and revenue
Chapter 12 and 13:Game Engines Industry
• Sales channel
• Distributors
• Traders and dealers
• Appendix
• Data source

Some Points From Table of Content

1 Market Overview
1.1 Game Engines Introduction
1.2 Market Analysis by Type
1.2.1 3D Game Engines
1.2.2 2.5D Game Engines
1.2.3 2D Game Engines
1.3 Market Analysis by Applications

2 Manufacturers Profiles
2.1 Unity Technologies
2.1.1 Business Overview
2.1.2 Game Engines Type and Applications
2.1.2.1 Product A
2.1.2.2 Product B
2.1.3 Unity Technologies Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.2 Epic Games

3 Global Game Engines Sales, Revenue, Market Share and Competition by Manufacturer (2016-2017)
3.1 Global Game Engines Sales and Market Share by Manufacturer (2016-2017)
3.2 Global Game Engines Revenue and Market Share by Manufacturer (2016-2017)
3.3 Market Concentration Rate

4 Global Game Engines Market Analysis by Regions
4.1 Global Game Engines Sales, Revenue and Market Share by Regions
4.1.1 Global Game Engines Sales and Market Share by Regions (2013-2018)
4.1.2 Global Game Engines Revenue and Market Share by Regions (2013-2018)
4.2 North America Game Engines Sales and Growth Rate (2013-2018)

5 North America Game Engines by Countries
5.1 North America Game Engines Sales, Revenue and Market Share by Countries
5.1.1 North America Game Engines Sales and Market Share by Countries (2013-2018)
5.1.2 North America Game Engines Revenue and Market Share by Countries (2013-2018)…Continued

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